godot z index not working

, sons.size()): sons[i].z_index = position.y. Then, add a Sprite node and a CollisionShape2D to Rock. the x, y are the coords where the parallax background will start and the w and h are to where it will expand, so 0,0 starts at the top left pixel and then will expand to i.e 720 and 1280 . Z Index on Control Nodes? : godot - Reddit Z-index for the Button node? Or... all Control Nodes? - GitHub The element is in a lower stacking context due to its parent's z-index level. How . Absolutely! table. z-index. Maybe using a CanvasLayer would help, but then the "StatusBlock" element changes position according to viewport, not the Unit Node. All 2D nodes, including physics objects and sprites, inherit from Node2D. Something like this should work when attached to the node, though I have not tested it: var canvas_rid = get_canvas_item() # You may need to adjust these values VisualServer.canvas_item_set_draw_index(100) VisualServer.canvas_item_set_z_index(100) Here's the documentation for the various functions: get_canvas_item; canvas_item_set_draw_index Why element with position absolute and z-index not working? To test StaticBody2D, first of all download the following image and import it in Godot (remember to turn off Filter in the Import panel). If a component is zero, it returns positive one. Toggle navigation. const top_z := 100 In ready on the card I save the original index (can do this when adding dynamically as well): start_z = get_z_index() Then on click/drag/etc/ I set the card to the top index: set_z_index(top_z) And on release, I set it back to the original value: set_z_index(start_z) Works pretty well in my use case. I have tried set z index () in code, and just setting the default z index at the root of each individual scene which I will be instancing, on the assumption they will be instanced with that z index. 3. Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the . Vector3 sign ( ) Returns a vector with each component set to one or negative one, depending on the signs of this vector's components. length () * 10.0) Hope that helps. 4 reasons your z-index isn't working (and how to fix it) This causes Button1 to be obscured. In my project the game node game is dynamically generated and added only if the Player begins a new game from the main menu node. Z-index for the Button node? Or... all Control Nodes? - GitHub That may seem . This causes Button1 to be obscured. Help! Unable to change z_index of child via script : godot html - Why does z-index not work? - Stack Overflow Now, let's move on to our last reason that your z-index isn't working. It works on desktop/laptop browers fine. Setting a node to always appear on top (and be ... - Godot Forum If I rig it so that when I hover the mouse over a Tile it prints the z_index of that Tile to the console. VisualServer.canvas_item_set_z_index (get_canvas_item (), rect_scale.length () * 10.0) /\/\/\ (The solution I was looking for!)

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