undefined reference to _imp____glutinitwithexit 12

Something with the naming is indeed wrong here, this could be a CEGUI bug in the configuration you use. Fix issue SGL-UT#27 by linking against regex library in WIN32 && MING…. UNSOLVED FreeGlut: undefined reference In function `glutInit_ATEXIT_HACK': FreeGlut: undefined reference In function `glutInit_ATEXIT_HACK': Witam, ostatnio chciałem zrobić pewny mały projekt w QT lecz jak chce podpiec do niego freegluta to wyskakuje właśnie "undefined reference". [Linker error] undefined reference to 'gsl_sf_bessel_J0' All the gsl files seemed have been installed properly using the WebUpdate module in the About Dev-C++ dialog box, but apparently the compiler must have trouble trying to read the .h file for some reason. 所以,我正在使用 freeglut 尝试做一些 openGL 的东西,但我不断收到错误,说引用未定义: CMakeFiles\texture_mapping.dir/objects.a (TextureMapper.cpp.obj): In function `ZN13TextureMapper4initEv': ./TextureMapper.cpp:20: undefined reference to `glClearColor@16 . 2 solutions Top Rated Most Recent Solution 1 You're probably missing a reference to the glut library. An alternative situation arises where the source for foo() is in a separate source file foo.c (and there's a header foo.h to declare foo() that is included in both foo.c and undefined_reference.c). 未定義參考getprocessmemoryinfo @ 12 J'ai pu réaliser en cours deux - trois programmes. Probably because you haven't linked its source or library file. Open lib folder from downloaded file. I use Code::Blocks, because I want to create as portable code as possible (OpenGL/GLUT is used for the same reason) and to my knowledge, Visual C++ Express or Visual Studio are mostly Microsoft specific - or, are they? If I make an OpenGL project, I can't read even a basic text file, and when I make a basic empty project then I can read the file but glut doesn't work and I get errors saying "undefined reference to '_imp____glutInitWithExit@12' and such. 使用makefile链接GLFW库时遇到问题(HavingtroublewithGLFWlibrarylinkingusingamakefile),我一直致力于在运行MinGW的Windows机器上学习OpenGL,我 . I have the following errors when i try to compile the example for ofxXmlSettings with some modifications. Then the fix is to link both the object file from foo.c and undefined_reference.c, or to compile both the source files: What you need is to add the -lGL in your linker options. So I want to use Dev C++ gcc from the command line to compile code instead of vs. "undefined reference to `_imp____glewCreateShader' " errors [duplicate] 本文翻译自 Aleksey Moroz 查看原文 2015-01-18 5100 COM / c++ / mingw32 / mingw / cmake / clion / opengl / make / open libglaux.a VC自带有对应的glaux.lib,这是给gcc用的 glut好像不能静态编译,使用了专用的 . Summary [93/129] Linking C executable tools\\tiffgt.exe FAILED: tools/tiffgt.exe I think you may need to add this line: #define GLUT_DISABLE_ATEXIT_HACK#include "gl/glut.h". Suppose you are using g++ compiler and your file name is mytest.cpp then command would be $ g++ mytest.cpp -lglut32 >winegcc *.c -lGL -lglut artifact.c: In function 'draw_artifacts': artifact.c:38:5: warning: incompatible implicit declaration of built-in function 'printf' artifact.c: In function 'set_artifacts': artifact.c:61:3: warning: incompatible implicit declaration of built-in . Without a project file and build log here are my best guesses: you are mixing libs with incompatible architectures. Hi, I created empty project, I added 2 files to it: stack.h and stack.cpp When I compile I get weird error. Make sure to arrange these as well as the previous glRotate () commands in the correct order as described above.

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undefined reference to _imp____glutinitwithexit 12